Devlog
- July 22, 2018 by JimbobContinue reading
- July 19, 2018 by JimbobWe’re busy tightening all the nuts and bolts getting things ready for the Steam Early Access release and we added a lot of stuff that we thought was worth putting into a supplementary update. Here’s a shot of something we’re working on right now the ‘Infected Hospital’ map, one of our very first interiors! It shows of some of the tweaks we’ve made to the visuals quite nicely. AI Overha... Continue reading
- July 08, 2018 by JimbobWe’ve spent the last month tightening the bolts on the servers with the latest patch improving stability and we’ve added a number of exciting new features to the client. Partial Controller Support Controller support is in we’re pleased to say and it adds such a cool dimension to the game. It's pretty fun with the mouse and keyboard but when played with the joypad it's almost like a different... Continue reading
- February 28, 2018 by Jimbob1#rpg, #free, #mmorpg, #pc, #windows, #3ps, #third person, #mmo, #inline, #online, #physics, #physx, #customizationAfter a couple of months in the basement tinkering and tweaking it’s finally ready! This update brings substantial improvements across the board and we’re treating it very much as a ‘version 2’ behind the scenes. After a few weeks in testing, we’re excited to push it out. But don't take our word for it, check out this new trailer! We’ll give you a quick run down here what to expect bef... Continue reading
- December 22, 2017 by JimbobSo introductions are long overdue! Hello I’m Jimbob and I’m the project founder and leader of the small team creating Zombie Barricades. The project has been up and running for a little over a year now and it’s been a lot of fun especially recently when we put the ‘first playable’ online. I especially enjoy welcoming in new Players and conversing with the community. Here marks the star... Continue reading
- October 30, 2017 by JimbobWe’re pleased to push out Update 8 crammed full with new stuff and fixes! In this article we're going to have a look at the AI, which has been tweaked to react to situations, catch a peek at some new weapons and have a look into Zombie Barricades future... Update 8 marks the start of bringing things to boil in the ‘Fort Hope’ alpha map! We tweaked the AI allowing the humans to respond to o... Continue reading
- September 29, 2017 by JimbobAfter the whirlwind launch we took a week or so to wind down and catch some rays and now we are back firing on all cylinders! We've received an astonishing amount of feedback regarding the controls, suggestions and bugs, and it became clear to us pretty quickly that without some way to track all this it'll quickly become lost. So before laying our hands on the code again we setup a Trello page to... Continue reading
- September 01, 2017 by JimbobWelcome back! So as hinted in the last update, we’ve been working hard on creating some impressive fireworks for the game. There was so much feedback from Update 5 that we’ve actually had to release Update 6 before we added all of the planned stuff so we didn’t keep you waiting around because it features quite a few important bug fixes. So the main effort this update is to make the environme... Continue reading
- August 27, 2017 by JimbobThe servers went down today at 11:30 GMT to install the 1.15 patch. This update mainly targets the lag introduced in 1.12/1.13 and makes character movement a lot more snappy when using the mouse. The patch also addresses some other client issues and feature’s a new version of ‘ZB Updater’ which should fix the issue of some Players being unable to update. If you are having trouble patching th... Continue reading
- August 24, 2017 by JimbobWelcome! So, last update we spoke of fleshing out the UI a little more and we’ve been hard at work doing just that. As was hinted; tooltips make an appearance detailing all of the weapon and item statistics. With that the Shop screen has been updated with skill and description panels and the weapons customization screen now has a lot more detail. That additional detail will come in useful for ch... Continue reading
- August 15, 2017 by JimbobSo with the major bugs worked out we've turned our attention to adding more stuff. There's a lot of information hidden away in Zombie Barricades that is traditionally shown in RPG games - so before we start adding in all sorts of weird and wonderful enemies lets start by adding in a few of the missing UI elements. Over weekend we started to collect some attributes; shots fired, kills, headshots th... Continue reading
- August 11, 2017 by JimbobWhat a week it's been! It was a flurry of activity having caught the attention of several YouTubers and the pressure on the servers did reveal some issues. I think I was like 1AM Saturday when half of the world decided to try and play Zombie Barricades and we were watching the graphs and charts with great interest. It seems the games servers had a memory leak which meant after about an hour things... Continue reading
- August 05, 2017 by JimbobIf you downloaded the game on the first day and find that it crashes trying to update, download the portable version below and unzip the files over the old ones. We're off with a bit of a bang, servers held up pretty well over the course of the first day but started to notice a few bugs such as the chat and respawn spam. So off we went and patched those, came to make a patch for you guys and found... Continue reading
- August 04, 2017 by JimbobWhat do we get now? The alpha features the full character and account management so you can signup and have your progress saved. You can play online and explore a full map, gain experience and purchase (or find) and upgrade a few of the in-game weapons. There's some sample missions, but this first release really is to see how our servers hold up when made public and see if there are any major nigg... Continue reading